Programming
Bibble's World
Bibble's World is a 2D side-scrolling platformer built in Unity as my first solo project, where players collect coins, avoid obstacles, dodge traps, and unlock alternate player skins through an in-game shop.
Rink Rivals is a 2D top-down hockey-themed foosball game, developed in Lua using LOVE2d as a final assignment for a game development course. The game features classic hockey rival teams, the Montreal Canadiens and the Toronto Maple Leafs, bringing fast-paced, arcade-style action to the digital rink.
Developed in collaboration with a partner, this project was an opportunity to build foundational game development skills. I played a key role in programming core mechanics, including player movement, collision detection with the puck, nets, players, and rink boundaries. Despite our beginner status at the time, we tackled technical challenges head-on, refining our skills through iterative development.
Programming
Bibble's World is a 2D side-scrolling platformer built in Unity as my first solo project, where players collect coins, avoid obstacles, dodge traps, and unlock alternate player skins through an in-game shop.
Programming
Auto-bahn is a fast-paced 2D top-down infinite runner that puts players in control of a speeding vehicle, weaving through dense traffic on an endless highway. Designed with a retro pixel art style, the game delivers a nostalgic yet modern gameplay experience, complete with custom-made graphics and original audio.
Programming
As part of my game development class, I recreated the arcade classic Frogger using C++ within a custom SDL framework built by my class. This project challenged me to develop core gameplay mechanics, including player movement, traffic patterns, collision detection, and scoring systems.